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Thread Statistics | Show CCP posts - 39 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.07 21:39:00 -
[1] - Quote
Overall this seems amazing and somewhat frustrating at the same time. Going to give the Evemon skill planner a workout now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.07 21:58:00 -
[2] - Quote
Arinyes Cantari wrote:Say, uh... I noticed that at freighters, it says that now ADVANCED Spaceship Command is required at level 5, but if you look at the before and after skilltrees, there isn't any difference. You need Spaceship Command 5 and Advanced Spaceship Command 1 to fly freighters now and apparently after the change.
Figure there'll be some people letting out a sigh of relief ;P Look at the primary after closely. The racial freighters will require Adv spaceship command. For current freighter pilots this is a non issue though, as they already have their racial freighter(s) injected. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.07 23:23:00 -
[3] - Quote
Ms Michigan wrote:(This may have been covered in the 17 pages I didn't read but in case it wasn't specifically...)
CCP DEVS "If you can fly it today you can fly it after."
QUESTION - I noticed the new HIC, and Interdictor skills and command ship skills ..... Does this mean that if we can fly it today, after the patch we will have the new prerequisites given to us? (i.e. Grav. physics 4, information leadership 5, etc etc) No, there is no need to give anything as you have the prereqs for the ship, racial ship V and the T2 ship type skill. Those are the only skills you need to enter the ship.
The rest is only for injecting the skill and apparently training it further, but not flying the ship. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.08 03:47:00 -
[4] - Quote
Vamoran Umphari wrote:I'm curious, as I've never played through a period of skill-changing relevant to my current trained skills before.
How is reimbursement handled, mechanically speaking? Will I wake up after Patch day maintenance with Destroyers X & Battlecruisers Y gone and, replaced with the appropriate new racial skills to fly all those I could fly before hand. Or are we reimbursed in the form of redistributable skill points? If it is the former then I'm not sure reimbursement is quite the correct verb, but fair nuff.
I think I'd prefer the latter on the basis that if this change is to enable specialisation then receiving SP to distribute back into my skill tree would allow me further specify by only injecting back into my chosen race, and use the excess SP to push me further along that race's progression. I don't think the idea of the "reimbursement" itself is to promote specialization, rather that is what the new skill progression is for. The reimbursement as it stands seems simply there to preserve the skill training choices you have already made. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.08 04:06:00 -
[5] - Quote
Haifisch Zahne wrote:"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."
So, massive headaches = 990,000 ISK refund.
Stop the pretense of doing us favors. So you have a massive headache over some uninjected skillbooks? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
605
|
Posted - 2013.02.08 22:39:00 -
[6] - Quote
Unkind Omen wrote:Nevyn Auscent wrote:Unkind Omen wrote: 1) Your problem is that I have invested 1.5 mil SP a year ago, and after this change I will just get them back as I dont have gallente cruisers trained. Meanwhile I will still get 3 racial BC's V(4.5mil SP total) literally for free. At which point does that looks fair to those who will come into the game after skill change?
With regards to 1. No you don't. You get your 3 Racial BC skills, but you get 0 free SP. Your current BC skill just gets converted into the 3 racials. Because you have at least one of the racials, you get no refund. The refund only occurs if you have ZERO racials. I would like to see any confirmation from CCP about this point. I doubt because I cant imagine a char that has no racial frigate skills at level 3 but destroyer skill trained. Same goes for battlecuisers skill. Which makes literally no one eligable for skill points refund if your POV is correct. This has already been confirmed in the blog as well as other clarifying posts. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
605
|
Posted - 2013.02.08 23:10:00 -
[7] - Quote
Rommiee wrote:Grath Telkin wrote:Rommiee wrote:If you dumb the game down any more you will have a bunch of 3 month old characters flying around in Carriers. Like we need that. Why wouldn't that be good for the game? More young pilots in caps means more isk leaving the game as they explode, theres too much money in the game now, it has almost not point. Anything that sucks it out thats not related to stupid clone costs is a good thing. From your point of view, there would be no need to aquire skills for anything. Just let players of any age fly whatever they want, that would sort out your ISK sink. Eve has been known for being hard and not pandering to the casual player who wants everything now. Being able to fly caps SHOULD be hard and take time. The changes to Cap requrements are just dumb. What gains are there behind adding strictly non beneficial time, which shouldn't be confused with adding difficulty, to getting into a ship? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
605
|
Posted - 2013.02.09 01:41:00 -
[8] - Quote
Rommiee wrote: The concept of skill progression is what EVE is built on. I can understand the reason behind some of the changes, even though CCP have contradicted themselves in the Dev Blog, but that's another story.
You mention non-beneficial time being compared with adding difficulty. I have no idea what you mean by 'adding difficulty'.
I do not believe that retaining Battleship 5 as a pre-req is non-beneficial. Most Cap pilots will also be flying Battleships from time to time, and this level of BS 5 will be beneficial to them in these cases.
It is not the same as being a Super pilot, where the skill set only applies to that ship, as you cannot leave it (unless you use a holding char).
I mention that it isn't adding difficulty because you mentioned eve should be difficult. Having long prerequisites doesn't do that. Adding skills that ensure some measure of efficiency could be argued as a reduction in difficulty, as it means using the ship while not being able to draw upon it's capabilities would be a thing of the past, but that has nothing to do with a reduction in barrier of entry.
And the benefit of BS V is extremely questionable in both capitol and supercapitol specialist characters. The current proposed skill tree seems designed with that very thought in mind. Working your way to a hull now concentrates training time in improving that hull rather than requiring battleship specialization just to board other classes of ships which function very differently and draw no actual benefit from the specialization.
For those that do want the benefit of being proficient in both BS and capitol ships the option remains, but the fact that it may benefit them is not a good reason to force BS specialization.
Skill progression as I saw it was about taking the time to choose a goal and how to proceed towards it. To me it seems logical that if that goal didn't require other irrelevant prerequisites then it's not an intelligent decision to do them. Yet for some reason the argument is being made that those same irrelevant skills being mandatory somehow enriches the pilot.
To be honest I'm all for low prereqs and hard lessons for not being really ready for a ship but piloting it anyways, and in allowing real room for true specialization rather than the last level in a skill only specialization that the current tree supports and caps didn't support at all. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
615
|
Posted - 2013.02.13 02:49:00 -
[9] - Quote
Jeanne-Luise Argenau wrote:Hi, i have a small question to the future skill change.
When i can fly all Command Ships, i would get 4 racial BC Skills and them at lvl5. But they change the secondary requirements of the Command Ships.
So would i also get those Skills reimbursed so that i could fly the cs again or is it only the BC Skill. Interdictors/ Heavy Interdictor would be the same case.
Hope i can get an answer, preferred official of course
Thx
Official responses to this scenario have already been given. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
615
|
Posted - 2013.02.13 04:21:00 -
[10] - Quote
Jeanne-Luise Argenau wrote:if so when and where havent seen it, thx for the help
You don't need the new prerequisites if you can fly it now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
615
|
Posted - 2013.02.13 22:11:00 -
[11] - Quote
Angry Mustache wrote:Has CCP considered that this skill change for carriers makes attribute remapping extremely cumbersome? the need to train JDO before the actual carrier skill means that there has to be an additional Int/per remap wedged before the Per/will remap needed to train carriers itself. As such it becomes much more difficult to say, convert a freighter alt into a carrier alt, as you would have to first remap into int/per to train up the jump skills.
Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time. This can be prevented by making long term goals and planning skills accordingly during certain maps. In the end this helps reward long term planning which isn't a bad thing.
Angry Mustache wrote:While i understand CCP wants to gate player ship progression to an extent, please also realize your current attribute system is poo and most of the skill changes described for tech 2 ships might increase the training time needed to get into those ships because your Training time estimates made no distinction between INT/MEM skills and PER/WILL skills.
What this does mean is that a dedicated training alt will be able to fly tech 2 ships even faster than progressing "mains" as they can afford to stay on a INT mem remap longer to train up the Tech 2 pre reqs. Mains I would think would be in a better position as they have the ability to fill in year long maps with skills for the variety of ships and tasks that main would be expected to fulfill. Alts on the other hand would have shorter plans which may make training out of map occur more often. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
615
|
Posted - 2013.02.14 01:05:00 -
[12] - Quote
Chi'Nane T'Kal wrote:Tyberius Franklin wrote:Angry Mustache wrote: Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.
This can be prevented by making long term goals and planning skills accordingly during certain maps. In the end this helps reward long term planning which isn't a bad thing. Always those wisecrackers that apparently never even used Evemon. Please genius, show me how you are planning to move from battleship (and consequently a PER/WIL mapping) to the new carrier skill within a year without spending a bonus remap. I'm even being unrealistically generous and assume you can immediately spend your free remap since you have been skilling with that PER/WIL remap for a year. And no, you are not allowed to assume that you skilled jump drive for your battleship! Funny thing, actually I did. Black ops training kinda necessitated some jump skills. Though really to your question, many who would train for those ships and did the relevant parts on separate maps probably already did them with the thought that they would be useful for the ship as worthwhile supports. They then do the per/will portion. If not then they planned poorly in regard to ship effectiveness (WH carrier pilots being an exception to this). Which still still falls under my statement of rewarding proper planning, or are you suggesting getting into a carrier with subpar skills is something that one should be doing?
If you just decided out of the blue to train a carrier from a BS, and thus may not have worried about maxing certain now necessary skills, how were you planning on avoiding the multiple attribute sets to begin with, old prerequisites or new? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
616
|
Posted - 2013.02.15 21:51:00 -
[13] - Quote
Dinsdale Pirannha wrote:Now, FC's will have to have the char's entire skillset examined to see if they are fit to fly the ship the pilot shows up in, because guess what CCP, just because someone can climb into the cockpit of a BS and turn the key, does not mean they have any business near that hull. The only difference between now and after the changes so far as BS's go is trading Frig IV and cruiser IV for destroyer III and BC III. Note none of the supports needed to fly a BS efficiently were included in either set of prerequisites. So really, nothing changed.
For cap ships BS V didn't actually help you in any way so not seeing the loss their either.
Also why should CCP have to ensure a person is proficient with a hull before being able to step into it? Since when is denying people the choice to experiment and fail indicative of a sandbox? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
619
|
Posted - 2013.02.18 20:33:00 -
[14] - Quote
Quintaar Syes-Khilorn wrote:Steve Ronuken wrote:Because you've had the benefit of the Orca, haven't you? You paid what it cost, skill point wise, to get it. Now you're demanding that, because other people will be able to get it 'cheaper', that you should get a refund. Yes, in that context you are right. But hear me out. A character's usefulness is measured by the things he can do, which comes from skill point. Those are accumulated by training. That takes time. Does not matter how much you play, do not get 'XP' to spend, can not use in-game currency to buy more skills. A character started 5 years ago will always have a 5 years advantage. So a new player has to specialize. Make a plan, calculate time and skill points to archive what he wants. Re-maps, implants ... If you change the rules mid-flight, that "now you need that, not this" will hurt them. Yes, the changes are logical, more streamlined ship progression, prerequisites that make sense - those are good. I guess you guys need more T2 destroyer hulls now as everyone has the skill at 5 (I do not, got more important things to train) but that is progress. Lowering the Orca training time by a month? That is stealing a month of subscription from me. Its not that I made a mistake in my training plan, or did not pay attention and trained destroyer and battlecruiser skills to max to gain a lot of free skill points. I did everything right and still lost a month of training time toward what I want. In trade you got the use of the ship several months earlier than anyone wishing to bypass the prerequisite. You weren't hurt so to speak, as any use of the ship prior to an expansion we don't even have the exact date of would not be possible without your current skills. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.18 22:55:00 -
[15] - Quote
Haifisch Zahne wrote:No, don't be a troll. All of these changes have thrown my skill planning into havoc and I have lost weeks of training while neural mapped wrong. Trolls will be trolls, I guess. Tyberius Franklin wrote:Haifisch Zahne wrote:"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."
So, massive headaches = 990,000 ISK refund.
Stop the pretense of doing us favors. So you have a massive headache over some uninjected skillbooks? I asked because your question was poorly elaborated. You didn't even mention the specific source of your headache (changes in general/specific ships/etc?). This made it hard to make what I suppose you would consider a non-troll response, especially considering the only thing you did mention was the skillbook refund which, unless I'm mistaken only affects uninjected skillbooks. As such if you have the in your head and are training them to maximize the SP redistribution it's a complete non-issue for you.
But that was all you gave, hence my response. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.19 18:41:00 -
[16] - Quote
Haifisch Zahne wrote:I think it would be obvious to any non-troll that seeing 43 pages of comments in this thread alone and 108 pages of comments on the original post on the subject (and countless other posts and threads) that I don't give a rat's tushy about a couple skill books lying around.
I don't have any of these skill books lying around. Ok? I'm making my last comment to you since you apparently are having issues getting the point, but if you really think you have a legitimate complaint don't you think it best to clearly state that complaint rather than make a semi insulting comment about a reimbursement that doesn't affect you?
As to all the other posts, which ones were stating your concern? The ones praising the change? The ones trying to identify further details? The ones just yelling that it is unneeded or that it dumbs down the game? Again you didn't specify what your complaint was so how would I have any way of knowing which of the issues stated before you were referring to, especially considering you are now saying that what you posted had nothing to do with that?
The answers to what you really meant there could have ranged from RTFDB to something only CCP Fozzie could elaborate on, so I tried to ask a question to clarify. But you did teach me one thing. You are a troll that got me to bite 3 times now. And funny enough I actually addressed your question when you actually asked it in another thread. But I'm a troll. Gotcha. Don't worry, I won't be addressing you anymore. Not worth the effort I'm putting forth. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.20 20:30:00 -
[17] - Quote
Chi'Nane T'Kal wrote:Savira Terrant wrote:One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way. Sadly. Not seeing how doing this as suggested is more sensible unless you thought the prior prerequisite system made no sense either. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.21 01:52:00 -
[18] - Quote
Kal Rok wrote:From the dev blog post: "If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed."
Just want to make sure I understand this. Say I have Min Frig 4/ Min Cruiser 4 and Destroyers/Battlecruisers to 5 and no other racial frig/cruiser skills trained up. Will I end up with a bunch of "free" skill points that would have otherwise gone into racial battlecruisers had I trained those racial frig/cruiser skills? No, you would have to have NO racial frig or cruiser skills at 3. Having one, which in your case you do, means you get no free SP. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.21 20:32:00 -
[19] - Quote
Savira Terrant wrote: Given that this is a computer game we are talking about here and that the value we paid for is not the licence for the ship, but being able to log in to use CCP's service and making decisions based on the rules of this service, we should get the chance to revise our decisions based on the new rules of their service. That is all there is to it and nothing more.
This has been contrary to CCP's position for quite a while now. From their standpoint you make the choice to gain a capability and even if that capability is changed to no longer be applicable in some situations, so long as it remains and can be used you retain it. It's no different here that it is in the countless changes that have happened before. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
620
|
Posted - 2013.02.21 21:57:00 -
[20] - Quote
Savira Terrant wrote:Sergeant Acht Scultz wrote:Vincent Athena wrote:Sentient Blade wrote:*Chokes*..
All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown? Looks like it. Because the skill "command ships" is generic, not racial. But as other stuff has been removed, the total training time is about the same. So if I have all racial frigates+cruisers at 5 destroyers+BC's 5 all T2 at 4 including command ships at 4 I'll get all the command links at 4??? (actual command ship level). Little weird this specific case for me, can't really understand what I'm going to keep or what I will have to train on top (links?). Edit: I know I'm lazy but it's not flash news  No. To elaborate: The command ship skill and racial BC V is what you need to fly command ships. The full prerequisites listed are what will be needed after the change to inject the skill which allows you to fly the ship.
But, you have to train nothing because you already have the command ship skill injected. You will have nothing given to you by way of leadership skills because it isn't needed as you already have the command ship skill. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.27 20:46:00 -
[21] - Quote
Savira Terrant wrote: Now about reimbursement stuff: While it still kind of sucks to have skill levels not being a prereq anymore on a personal level for various reasons, looking at the overall scheme of things I would prefer if CCP just made a clean cut, have prereqs for old and new players the same and ditch their "what you could fly before you will after" theme (which e.g. stopped CCP to make freighter 5 a prereq for JF, because they would need to reimburse minimum 32 days worth of skillpoints) . I believe this to be much better for the longterm health of EVE, what actually changed my mind on my reimbursement stance.
I'm not aware of how people retaining their abilities detracts from game health in the long term but the affects could be quite apparent in the short term in negative fashion. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.27 23:11:00 -
[22] - Quote
Savira Terrant wrote:Yeah, I guess people would be pissed short term. But long term health seems more important to me. And the need to retrain would not disable people to fly stuff - and thus detract health - if notified in time.
Especially now that the new prereqs are quite useful and most people have them trained or get additional use for the additional training anyway. I'm still not seeing how you are quantifying long term health here, or how the current plan detracts from it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
626
|
Posted - 2013.02.28 23:13:00 -
[23] - Quote
Savira Terrant wrote:I see.
Long term health for me would be that all players have the same requirements to fly any given ship. Having players with different skills being able to fly a ship means that iterating on skill changes will be a pain and might thus end up pushing CCP into corners they do not want to be in, even more than now. Making something harder to iterate on later due to unpredictable situations and thus harder to adapt, is bad for the health of the piece of software EVE Online is. It's basic programming 1o1 if you ask me and should thus be prevented at all cost to minimize future blockades. This is not always possible to notice in time of course, but pretty obvious in this case. I'm actually seeing quite the opposite. By doing this as they have they have eliminated the roadblock that is player outrage. Also the current changes illustrate that, be it by design or coincidence, the skill system actually maintains prior capabilities more easily than it loses them unless you turn the tree into a list. It's the difference of having a command ship have 2 prerequisites vs ~10 for the entire tree to become necessary.
In the end it becomes easier in the long run if further changes are needed as instead of changing the prereqs on 8 hulls with new vertical lists in this example you just change the prereq on injecting the command ship skill alone and you are done.
Savira Terrant wrote: E.g. we could end up with people being able to fly all t2 cruisers, with no skillpoints at all in any racial cruiser to take it to an extreme (loosing skillpoints by being podded. Hey, we could even create e.g. freighter chars with skillpoints in nothing more than the freighter itself and advanced spaceship command 1 only, without having skillpoints in spaceship command or ORE Industrial by podding our chars to oblivion as long as we have the skillbooks injected. That is bad, because we never know what the players will do.
Edit: Pardon me, actually not possible with cruisers, because they specificly state racial cruiser 5 as primary prereq. But you could still loose the destroyer skills etc. Still unpredictable as hell.
Any T2 groups would suffer the same fate if the relevant lvl V racial ship skill is lost. And as far as losses of skills which are purely barriers to injecting top level prerequisites we have the same issue with capitols now. Loosing BS V doesn't prevent boarding a cap ship for which you already have the skill injected. Since this wasn't an issue before, why is it one now? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
631
|
Posted - 2013.03.07 20:21:00 -
[24] - Quote
I'm not aware of any since I've been playing of this nature and scale. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
631
|
Posted - 2013.03.15 19:37:00 -
[25] - Quote
Deriah Book wrote:I just want to make sure I've got this right:
The skill "Marauders" will stay in the game with the same multiracial functionality that it has now? All tech 2 ship skills remain multiracial as they are now, including marauders. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
631
|
Posted - 2013.03.18 20:01:00 -
[26] - Quote
Sinzor Aumer wrote:Chi'Nane T'Kal wrote:Might be another someone. They're a small company but not THAT small. Also the skill change strikes me as a thing that is harder to communicate than to actually fix. CCP Ytterbium takes part in both POS revamp and this venture. But do you mean to say the skill tree is properly fixed now? And you refuse to agree that capital part of the tree is a nonsense? The capital portion of the skill tree is probably unsalvageable. It's supposedly a T1 series of ships but requires a number of nested prerequisites to ensure basic functionality of the ships in their roles, which is a T2 ship attribute. T1 subcap ships don't have this and so long as it remains there will be no true "fixing" of the cap trees. since it's so special cased anyways why bother with it? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
631
|
Posted - 2013.03.20 19:50:00 -
[27] - Quote
Torrema Sinclair wrote:What of those like me, who has BC lvl 5 (or almost though), but dont wanna have say Caldari BC lvl 5. Don't train Caldari cruiser 3. If you did then you already chose to have the capability to fly Caldari BC's and thus will receive the skill.
Torrema Sinclair wrote:Shouldnt we have a chance to choose what ships we wanna skill for and get an reimbursment for those we dont? No. You will be given skills based upon choices you already made, this just preserves them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.02 00:05:00 -
[28] - Quote
Destructor1792 wrote:Steve Ronuken wrote:You do know that Racial Cruiser requires Racial Destroyer 3, right? I'm glad you read the part where I put: Destructor1792 wrote:Stop putting the damn destroyer skill in everything else when it's not even needed or has anything to do with the progression path for the other ships. And yes, that does include removing it from the Racial Cruisers as well. Why the need to even break down the destroyer skill into Racial ones only screams of CCP getting ready to Implementing more future changes so every Ship class is eventually broken into Racial Skills I.E. Amarr Command Ship skillbook, Gallente Marauder skillbook, Minmatar Logistics skillbook, Caldari Heavy Assault Ship skillbook.. Getting the picture yet? or to break it down even simpler - How to pad out & extend the game life to keep newer players coming back for more after the skill change goes live by making the time it takes to get into a new set of ships even longer. Doesn't take a genius to work out what they're doing... Or maybe it does   Or it could just be that the BC group simply had to many hulls making the skill give proportionally more benefit than they felt it should. Splitting that alone leaves destroyers the odd man out which didn't make sense. Even that aside we're only talking about levels 1-3 which are combined less that frigate 4 alone making advancing in the tree faster. So the hulls you are complaining about having destroyers included in are getting a beneficial trade.
The rest is just you extrapolating things that aren't there using the slippery slope fallacy. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
657
|
Posted - 2013.05.08 19:13:00 -
[29] - Quote
Stan Blake wrote:Hey, now it really makes sense. It is still more than 6.2 mil SP (around 7.5) but far from 10 mil=) Thanks for ur view of the matter) Your math is off. The total SP in a rank 1 skill is 256k @ lvl 5. The amount you trained in lvl's 1-4 is already counted towards that, it is not another 256K added on after lvl 4. Same for the prior levels. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
662
|
Posted - 2013.05.09 20:20:00 -
[30] - Quote
Stan Blake wrote:Hm... With all these discouraging eye-opening comments I still wonder where these 6 mil SP come from. That number is the maximum possible SP increase assuming the following skills are trained: Battlecruiser 5 Destroyer 5 All racial frigates at 4 (only 3 is needed for the destroyer refund, but 4 to inject the cruiser skills) All racial cruisers at 3
Less than that will receive a lower SP increase or none at all. Basic math for determining SP bloat if you have trained for the affected ships: (Number of races you fly - 1)*(Amount of SP you have in Destroyers + Battlecruisers) |
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